December 20, 2004
MAME: Fixed a stupid bug in the ROM loading. This fixes both Virtua Fighter 3 and Virtua Striker 2 '98 (Step 1.5). The 2D graphics in VF3 is actually working better than it has ever worked in Supermodel.
December 19, 2004
MAME: Sega Bass Fishing and Virtua Striker 2 (Step 1.5) are now working.
December 12, 2004
MAME: Fixed a ton of bugs in the PPC603 core and fixed the EEPROM among other things. Scud Race now runs normally through the attract mode (without 3D graphics of course).
December 7, 2004
Harley Davidson now boots in MAME (but not much else).
November 22, 2004
Yikes! Almost four months without updates.. I should really do better than that :)
I've been working mostly on improving the graphics in the SPI games in the last months.
As most of you have seen, this stuff is already in MAME.
I picked up the Taito JC-System skeleton driver in MAME and have been working on
improving that lately. I wrote a MC68HC11 cpu core which is currently about halfway done.
I also hacked in some basic support for 68040 in the M68K core. But it needs to be implemented
properly before I can actually submit anything. Overall this baby is pretty complex, with 4 cpus and all,
so I'm not expecting to see any major breakthroughs in the near future.
July 26, 2004
I've been mostly working on the SPI games lately (see 0.84u3). No user-visible changes though. Not much activity on Konami front. GTI Club now boots and shows some graphics.
July 11, 2004
Hornet games hit a deadend, so I quickly moved on to NWK-TR games with some success. Racing Jam and Thrill Drive hang to some IC tests, much like the Hornet games.
July 4, 2004
Here are some shots from my latest MAME drivers. Don't expect these to be playable anytime soon.
May 25, 2004
Got Star Wars Trilogy to go ingame. It's fully playable.