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2004 Archive

December 20, 2004

MAME: Fixed a stupid bug in the ROM loading. This fixes both Virtua Fighter 3 and Virtua Striker 2 '98 (Step 1.5). The 2D graphics in VF3 is actually working better than it has ever worked in Supermodel.

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December 19, 2004

MAME: Sega Bass Fishing and Virtua Striker 2 (Step 1.5) are now working.

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December 12, 2004

MAME: Fixed a ton of bugs in the PPC603 core and fixed the EEPROM among other things. Scud Race now runs normally through the attract mode (without 3D graphics of course).

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December 7, 2004

Harley Davidson now boots in MAME (but not much else).

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November 22, 2004

Yikes! Almost four months without updates.. I should really do better than that :)
I've been working mostly on improving the graphics in the SPI games in the last months. As most of you have seen, this stuff is already in MAME.
I picked up the Taito JC-System skeleton driver in MAME and have been working on improving that lately. I wrote a MC68HC11 cpu core which is currently about halfway done. I also hacked in some basic support for 68040 in the M68K core. But it needs to be implemented properly before I can actually submit anything. Overall this baby is pretty complex, with 4 cpus and all, so I'm not expecting to see any major breakthroughs in the near future.

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July 26, 2004

I've been mostly working on the SPI games lately (see 0.84u3). No user-visible changes though. Not much activity on Konami front. GTI Club now boots and shows some graphics.

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July 11, 2004

Hornet games hit a deadend, so I quickly moved on to NWK-TR games with some success. Racing Jam and Thrill Drive hang to some IC tests, much like the Hornet games.

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July 4, 2004

Here are some shots from my latest MAME drivers. Don't expect these to be playable anytime soon.

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May 25, 2004

Got Star Wars Trilogy to go ingame. It's fully playable.

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