Frame 0x140: 0x00000001 0x00000000 0x00000000 tri Frame 0x141: 0x00000002 0x00000000 0x00000000 tristrip Frame 0x142: 0x00000004 0x00000000 0x00000000 trifan Frame 0x143: 0x00000008 0x00000000 0x00000000 line Frame 0x144: 0x00000010 0x00000000 0x00000000 lines Frame 0x145: 0x00000020 0x00000000 0x00000000 linestrip Frame 0x146: 0x00000040 0x00000000 0x00000000 point Frame 0x147: 0x00000080 0x00000000 0x00000000 points Frame 0x148: 0x000000FF 0x00000001 0x00000000 all | fog 0 (linear fog) Frame 0x149: 0x000000FF 0x00000001 0x00000001 all | fog 1 (table fog) Frame 0x14A: 0x00000007 0x00000002 0x00000000 tri, tristrip, trifan | stipple 0 (polygon stipple) Frame 0x14B: 0x00000038 0x00000002 0x00000000 line, lines, linestrip | stipple 0 (line stipple) Frame 0x14C: 0x00000038 0x00000002 0x00000001 line, lines, linestrip | stipple 1 (line stipple 2) Frame 0x14D: 0x00000038 0x00000002 0x00000002 line, lines, linestrip | stipple 2 (line stipple 5) Frame 0x14E: 0x00000038 0x00000002 0x00000003 line, lines, linestrip | stipple 3 (line stipple 11) Frame 0x14F: 0x000000FF 0x00000004 0x00000000 all | viewclip 0 (viewport clip) Frame 0x150: 0x000000FF 0x00000008 0x00000000 all | scissor 0 (HW clipper) Frame 0x151: 0x000000FF 0x00000010 0x00000000 all | alphatest 0 (alpha greater-equal) Frame 0x152: 0x000000FF 0x00000010 0x00000001 all | alphatest 1 (alpha equal) Frame 0x153: 0x000000FF 0x00000010 0x00000002 all | alphatest 2 (alpha not equal) Frame 0x154: 0x000000FF 0x00000010 0x00000003 all | alphatest 3 (alpha always) Frame 0x155: 0x000000FF 0x00000010 0x00000004 all | alphatest 4 (alpha never) Frame 0x156: 0x000000FF 0x00000010 0x00000005 all | alphatest 5 (alpha less) Frame 0x157: 0x000000FF 0x00000010 0x00000006 all | alphatest 6 (alpha less-equal) Frame 0x158: 0x000000FF 0x00000010 0x00000007 all | alphatest 7 (alpha greater) Frame 0x159: 0x000000FF 0x00000000 0x00000000 all (depth always) Frame 0x15A: 0x000000FF 0x00000020 0x00000000 all | depthtest 0 (depth less) Frame 0x15B: 0x000000FF 0x00000020 0x00000001 all | depthtest 1 (depth less-equal) Frame 0x15C: 0x000000FF 0x00000020 0x00000002 all | depthtest 2 (depth greater) Frame 0x15D: 0x000000FF 0x00000020 0x00000003 all | depthtest 3 (depth greater-equal) Frame 0x15E: 0x000000FF 0x00000020 0x00000004 all | depthtest 4 (depth equal) Frame 0x15F: 0x000000FF 0x00000020 0x00000005 all | depthtest 5 (depth not equal) Frame 0x160: 0x000000FF 0x00000020 0x00000006 all | depthtest 6 (depth never) Frame 0x161: 0x000000FF 0x00000040 0x00000000 all | blend 0 (blend alpha source, 1 - alpha source) Frame 0x162: 0x000000FF 0x00000040 0x00000001 all | blend 1 (blend 1, 1) Frame 0x163: 0x000000FF 0x00000040 0x00000002 all | blend 2 (blend alpha source, 1) Frame 0x164: 0x000000FF 0x00000040 0x00000003 all | blend 3 (blend 1, alpha source) Frame 0x165: 0x000000FF 0x00000040 0x00000004 all | blend 4 (blend color dest, 1) Frame 0x166: 0x000000FF 0x00000040 0x00000005 all | blend 5 (blend color dest, 0) Frame 0x167: 0x000000FF 0x00000040 0x00000006 all | blend 6 (blend 0, color source) Frame 0x168: 0x000000FF 0x00000040 0x00000008 all | blend 8 (blend alpha dest, 1 - alpha dest) Frame 0x169: 0x000000FF 0x00000040 0x00000009 all | blend 9 (blend pseudo-fog) Frame 0x16A: 0x000000FF 0x00000080 0x00000000 all | stenciltest 0 (stenciltest not-equal, 6) Frame 0x16B: 0x000000FF 0x00000080 0x00000001 all | stenciltest 1 (stenciltest not-equal, 1) Frame 0x16C: 0x000000FF 0x00000080 0x00000002 all | stenciltest 2 (stenciltest never?) Frame 0x16D: 0x000000FF 0x00000080 0x00000003 all | stenciltest 3 (stenciltest greater) Frame 0x16E: 0x000000FF 0x00000080 0x00000004 all | stenciltest 4 (stenciltest greater-equal) Frame 0x16F: 0x000000FF 0x00000080 0x00000005 all | stenciltest 5 (stenciltest less) Frame 0x170: 0x000000FF 0x00000080 0x00000006 all | stenciltest 6 (stenciltest less-equal) Frame 0x171: 0x000000FF 0x00000080 0x00000007 all | stenciltest 7 (stenciltest equal, 16) Frame 0x172: 0x000000FF 0x00000100 0x00000000 all | stencilmod 0 (stencilmod K, Z, R) Frame 0x173: 0x000000FF 0x00000100 0x00000001 all | stencilmod 1 (stencilmod R, R, R) Frame 0x174: 0x000000FF 0x00000100 0x00000002 all | stencilmod 2 (stencilmod K, K, Z) Frame 0x175: 0x000000FF 0x00000100 0x00000003 all | stencilmod 3 (stencilmod K, K, R) Frame 0x176: 0x000000FF 0x00000100 0x00000004 all | stencilmod 4 (stencilmod Z, Z, Z) Frame 0x177: 0x000000FF 0x00000100 0x00000005 all | stencilmod 5 (stencilmod K, K, I) Frame 0x178: 0x000000FF 0x00000100 0x00000006 all | stencilmod 6 (stencilmod K, I, I) Frame 0x179: 0x000000FF 0x00000100 0x00000007 all | stencilmod 7 (stencilmod I, +, -) Frame 0x17A: 0x000000FF 0x00000200 0x00000000 all | colormask 0 Frame 0x17B: 0x000000FF 0x00000400 0x00000000 all | depthmask 0 Frame 0x17C: 0x000000FF 0x00000800 0x00000000 all | stencilmask 0 (stencilmask 0x000) Frame 0x17D: 0x000000FF 0x00000800 0x00000001 all | stencilmask 1 (stencilmask 0x00F) Frame 0x17E: 0x000000FF 0x00000800 0x00000002 all | stencilmask 2 (stencilmask 0x0E0) Frame 0x17F: 0x000000FF 0x00000800 0x00000003 all | stencilmask 3 (stencilmask 0xF80) Frame 0x180: 0x000000FF 0x00001000 0x00000000 all | logicop 0 (logicop XOR) Frame 0x181: 0x000000FF 0x00001000 0x00000001 all | logicop 1 (logicop OR) Frame 0x182: 0x000000FF 0x00001000 0x00000002 all | logicop 2 (logicop NOR) Frame 0x183: 0x000000FF 0x00001000 0x00000003 all | logicop 3 (logicop EQUIV) Frame 0x184: 0x000000FF 0x00001000 0x00000004 all | logicop 4 (logicop INVERT) Frame 0x185: 0x000000FF 0x00001000 0x00000005 all | logicop 5 (logicop OR_REV) Frame 0x186: 0x000000FF 0x00001000 0x00000006 all | logicop 6 (logicop COPY_INV) Frame 0x187: 0x000000FF 0x00001000 0x00000007 all | logicop 7 (logicop OR_INV) Frame 0x188: 0x000000FF 0x00001000 0x00000008 all | logicop 8 (logicop NAND) Frame 0x189: 0x000000FF 0x00001000 0x00000009 all | logicop 9 (logicop SET) Frame 0x18A: 0x000000FF 0x00001000 0x0000000A all | logicop A (logicop CLEAR) Frame 0x18B: 0x000000FF 0x00001000 0x0000000B all | logicop B (logicop AND) Frame 0x18C: 0x000000FF 0x00001000 0x0000000C all | logicop C (logicop AND_REV) Frame 0x18D: 0x000000FF 0x00001000 0x0000000D all | logicop D (logicop COPY) Frame 0x18E: 0x000000FF 0x00001000 0x0000000E all | logicop E (logicop AND_INV) Frame 0x18F: 0x000000FF 0x00001000 0x0000000F all | logicop F (logicop NOOP) Frame 0x190: 0x000000FF 0x00002000 0x00000000 all | texture0? Texture Frame 0x191: 0x000000FF 0x00004000 0x00000000 all | texture1? TexFilter Frame 0x192: 0x000000FF 0x00008000 0x00000000 all | texture2? 0 TexWrap(C,C) Frame 0x193: 0x000000FF 0x00008000 0x00000001 all | texture2? 1 TexWrap(M,M) Frame 0x194: 0x000000FF 0x00008000 0x00000002 all | texture2? 2 TexWrap(C,M) Frame 0x195: 0x000000FF 0x00008000 0x00000003 all | texture2? 3 TexWrap(M,R) Frame 0x196: 0x000000FF 0x00008000 0x00000004 all | texture2? 4 TexWrap(R,C) Frame 0x197: 0x000000FF 0x00010000 0x00000000 all | texture3? 0 TexSize(512x512) Frame 0x198: 0x000000FF 0x00010000 0x00000001 all | texture3? 1 TexSize(16x16) Frame 0x199: 0x000000FF 0x00010000 0x00000002 all | texture3? 2 TexSize(32x32) Frame 0x19A: 0x000000FF 0x00010000 0x00000003 all | texture3? 3 TexSize(64x64) Frame 0x19B: 0x000000FF 0x00010000 0x00000004 all | texture3? 4 TexSize(32x128) Frame 0x19C: 0x000000FF 0x00010000 0x00000005 all | texture3? 5 TexSize(2Kx1K) Frame 0x19D: 0x000000FF 0x00020000 0x00000000 all | texture4? 0 TexFormat(RGBA4) Frame 0x19E: 0x000000FF 0x00020000 0x00000002 all | texture4? 2 TexFormat(RGB5) Frame 0x19F: 0x000000FF 0x00020000 0x00000003 all | texture4? 3 TexFormat(RGB4) Frame 0x1A0: 0x000000FF 0x00020000 0x00000004 all | texture4? 4 TexFormat(I8) Frame 0x1A1: 0x000000FF 0x00020000 0x00000005 all | texture4? 5 TexFormat(I4) Frame 0x1A2: 0x000000FF 0x00020000 0x00000006 all | texture4? 6 TexFormat(LA8) Frame 0x1A3: 0x000000FF 0x00020000 0x00000007 all | texture4? 7 TexFormat(LA4) Frame 0x1A4: 0x000000FF 0x00020000 0x00000008 all | texture4? 8 TexFormat(L8) Frame 0x1A5: 0x000000FF 0x00020000 0x00000009 all | texture4? 9 TexFormat(L4) Frame 0x1A6: 0x000000FF 0x00020000 0x0000000A all | texture4? A TexFormat(A8) Frame 0x1A7: 0x000000FF 0x00020000 0x0000000B all | texture4? B TexFormat(A4) Frame 0x1A8: 0x000000FF 0x00040000 0x00000000 all | texture5? 0 TexEnv(BLEND) Frame 0x1A9: 0x000000FF 0x00040000 0x00000001 all | texture5? 1 TexEnv(DECAL) Frame 0x1AA: 0x000000FF 0x00040000 0x00000002 all | texture5? 2 TexEnv(REPLACE) Frame 0x1AB: 0x000000FF 0x00080000 0x00000000 all | texture? TexGRM Frame 0x1AC: 0x00000100 0x00000000 0x00000000 flashcolor | 0 FlashWR(Black) Frame 0x1AD: 0x00000100 0x00000000 0x00000001 flashcolor | 1 FlashWR(Red) Frame 0x1AE: 0x00000100 0x00000000 0x00000002 flashcolor | 2 FlashWR(Green) Frame 0x1AF: 0x00000100 0x00000000 0x00000003 flashcolor | 3 FlashWR(Blue) Frame 0x1B0: 0x00000100 0x00000000 0x00000004 flashcolor | 4 FlashWR(White) Frame 0x1B1: 0x00000100 0x00000000 0x00000005 flashcolor | 5 FlashWR(W&A) Frame 0x1B2: 0x00000200 0x00000000 0x00000000 flashmisc | 0 FlashWR(Z) Frame 0x1B3: 0x00000200 0x00000000 0x00000001 flashmisc | 1 FlashWR(Stencil) Frame 0x1B4: 0x00000200 0x00000000 0x00000002 flashmisc | 2 FlashWR(Z&Stencil) Frame 0x1B5: 0x000000FF 0x0000001F 0x00000000 all | alphatest, scissor, viewclip, stipple, fog | 0 Frame 0x1B6: 0x000000FF 0x0008001F 0x00000000 all | texture?, alphatest, scissor, viewclip, stipple, fog | 0 Frame 0x1B7: 0x000000FF 0x000001E2 0x00000000 all | stencilmod, stenciltest, blend, depthtest, stipple | 0 Frame 0x1B8: 0x000000FF 0x000001FF 0x00000000 all | stencilmod, stencil, blend, depth, alpha, scissor, viewclip, stipple, fog | 0 Frame 0x1B9: 0x000000FF 0x000801FF 0x00000000 all | texture?, stencilmod, stencil, blend, depth, alpha, scissor, viewclip, stipple, fog | 0 Frame 0x1B5: FG w/o texture Frame 0x1B6: FG with texture Frame 0x1B7: PM effects Frame 0x1B8: All w/o texture Frame 0x1B9: All with texture