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MAME TODO List

Updated: November 08, 2014

Konami Firebeat

  • Rewrite the graphics emulation.
  • Emulate the extra I/O board in Pop'n Music.

Konami "GTI Club" hardware

  • Hook up the gun board and controls in Thunder Hurricane.
  • Convert the 3D renderer to use the new poly manager.
  • Done.

Konami Hornet

  • Hook up the LAN board EEPROM and DS2401 in Silent Scope 2.
  • SScope2: Investigate why the SHARC gets corrupted code from the PPC.

Konami ZR107

  • Fix the problems with the GX tilemaps

Seibu SPI

  • Revisit the alpha blending problem with a fresh set of eyes.
  • Fix the missing "pitch bending" in YMF271 FM synthesis in Viper Phase 1 attract mode music. (Current guess: feedback modulation).

Taito JC

  • Try to match up Dangerous Curves DSP microcode with the Densha de Go one for possible internal ROM HLE.

Taito Type-Zero

  • Figure out why the games don't parse the display list.
  • Bump-mapping? If it's calculated in tangent space, where's the tangent and binormal?
  • Found.
  • Find the lighting parameters. (Possibly transformed into tangent space?)

Taito Power-JC

  • Get the PPC and TLCS to sync properly.
  • Done. Further progress requires a DSP internal ROM dump.

General

  • Write a TMS320C82 core for Rolling Extreme
  • Partially done.
  • Add Gekko support to the PPC core (ETA: 2035)
  • Write a UML compiler for SHARC (ETA: 2035)
  • Emulate Gamecube hardware (ETA: 2065)
  • Start a MESS driver for IBM RS/6000