MAME TODO List
Updated: November 08, 2014
Konami Firebeat
- Rewrite the graphics emulation.
- Emulate the extra I/O board in Pop'n Music.
Konami "GTI Club" hardware
- Hook up the gun board and controls in Thunder Hurricane.
- Convert the 3D renderer to use the new poly manager.
Done.
Konami Hornet
- Hook up the LAN board EEPROM and DS2401 in Silent Scope 2.
- SScope2: Investigate why the SHARC gets corrupted code from the PPC.
Konami ZR107
- Fix the problems with the GX tilemaps
Seibu SPI
- Revisit the alpha blending problem with a fresh set of eyes.
- Fix the missing "pitch bending" in YMF271 FM synthesis in Viper Phase 1 attract mode music. (Current guess: feedback modulation).
Taito JC
- Try to match up Dangerous Curves DSP microcode with the Densha de Go one for possible internal ROM HLE.
Taito Type-Zero
- Figure out why the games don't parse the display list.
- Bump-mapping? If it's calculated in tangent space, where's the tangent and binormal?
Found.
- Find the lighting parameters. (Possibly transformed into tangent space?)
Taito Power-JC
- Get the PPC and TLCS to sync properly.
Done. Further progress requires a DSP internal ROM dump.
General
- Write a TMS320C82 core for Rolling Extreme
Partially done.
- Add Gekko support to the PPC core (ETA: 2035)
- Write a UML compiler for SHARC (ETA: 2035)
- Emulate Gamecube hardware (ETA: 2065)
- Start a MESS driver for IBM RS/6000
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